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MessagePosté le: Ven 20 Mai - 16:40 (2016)    Sujet du message: HD XNA$4.0$<Game Development By E--xample Répondre en citant




XNA 4.0 Game Development By Example > bit.ly/23ZRwqJ





Each..game..begins..with..a..concept..description..and..concludes..with..suggestions..for..expanding..on..the..finished..gameOn....another....note,....I'm....wrapping....up....my....current....XNA-based....project,....and....have....been....brainstorming....plans....for....a....new....tutorial....series,....so....I....should....have....more....to....post...."soon"....:)Due..to..a..change..in..web..servers,..it..looks..like..the..forum..database..was..rolled..back..by..about..a..weekThere....is....an....open....source....project....that....aims....to....fill....that....gapReactive....ProgrammingPosted....2/14/2012....3:34:07....AM....by....Kurt....JaegersTile...Engine...Tutorial...Series...:...Character...on...Iso...Map...-...Part...1Posted...6/8/2011...11:31:18...AM...by...Kurt...JaegersEach...block...of...code...is...explained,...and...game...development...concepts...are...diagrammed...and...covered...in...detailPretty....interesting....stuff!....You....can....read....the....full....article....at....No....commentsChapter....8:....Gemstone....Hunter........Put....on....Your....Platform....Shoes....Borrowing....graphics....Time....for....action........creating....projects....A....more....advanced....tile....engine....Time....for....action........the....MapSquare....class....Time....for....action........the....Camera....class....Time....for....action........the....TileMap....class........part....1....Time....for....action........the....TileMap....class........part....2....Time....for....action........the....TileMap....class........part....3....Time....for....action........adding....the....tile....map....to....the....game....project....The....map....editor....project....Time....for....action........creating....the....level....editor....project....Time....for....action........adding....a....form....Time....for....action........adding....event....handlers....Time....for....action........creating....the....menu....bar....Time....for....action........tile....selection....controls....Time....for....action........scroll....bars....Time....for....action........final....controls....Time....for....action........updating....Game1....Time....for....action........the....Game1....Update....method....Time....for....action........completing....the....editor........part....1....Time....for....action........fixing....the....scrolling....delay....Time....for....action........implementing....loading....and....saving....One....last....issue....Time....for....action........handling....the....FormClosed....event....Summary....Finally,..the..book..covers..the..considerations..necessary..for..deploying..your..games..to..the..Xbox..360..platformNo..commentsIt..adopts..an..engaging..style..to..teach..all..the..game..development..conceptsFor...3D,...the...book...uses...the...Skinned...Model...sample...from...the...XNA...Dev...CenterI....cover....items....such....as:....-....The....basic....concepts....behind....3D....graphics....and....game....design....-....Generating....geometry....with....triangles....-....Converting....height....map....images....into....terrain....-....An....introduction....to....HLSL,....including....writing....shaders....that....handle....lighting....and....multi-texturing....-....Building....a....2D....button-based....interface....to....overlay....on....your....3D....action....-....Implementing....skyboxes....for....full....3D....backgrounds....And....many,....many....more....topicsShipping..Greatness:..Practical..lessons..on..building..and..launching..outstanding..software,..learned..on..the..job..at..Google..and..Amazon..By..Chris..Vander..Mey..2In....the....upcoming....Part....9,....we....will....look....at....restricting....where....on....the....map....the....character....can....walk,....and....smoothly....transitioning....the....character....between....elevations....on....the....mapThe...current...pre-built...binary...for...MonoGame...(3.0...beta...as...of...this...writing)...contains...an...older...version...of...SharpDX,...so...it...can't...handle...sound...effects...right...now,...but...a...fixed...version...is...in...the...worksA...basic...knowledge...of...C#...would...be...helpful...to...kick-start...your...game...development,...but...it's...not...essential4....commentsXNA...lets...you...bring...your...creations...to...life...on...Windows,...the...Xbox...360...and...the...Windows...Phone...platformsUsing..this..book,..you..can..get..started..with..creating..games..without..any..game..development..experienceThe....MonoGame....project....is....a....rewrite....of....the....XNA....Framework....libraries,....using....no....Microsoft....code,....that....can....be....used....to....compile....XNA....games....for....iOS,....Android,....Mac....OSX,....Linux,....and....Windows....8You..will..have..the..knowledge..necessary..to..create..games..that..you..can..complete..without..an..army..of..fellow..game..developers..at..your..backI....have....updated....the....tutorial....with....extensive....changes....to....the....Camera....class....(That....I....had....planned....to....include....in....Part....8....but....actually....fix....the....problem....with....the....misplaced....hilight)The....Game....Developer's....Dictionary:....A....Multidisciplinary....Lexicon....for....Professionals....and....Students....By....Dan....Carreker....You....cannot....edit....this....book....XNA....4.0....Game....Development....by....Example:....Beginners....Guide....Buy....it....now:....Amazon.com....Amazon.co.uk....Amazon.ca....Amazon.de....Amazon.fr....By....Kurt....Jaegers....Published....September....2010....List....Price:....$44.99,....Your....Amazon.com....Price:....$44.99....Amazon.com....Sales....Rank:....947,830....Availability:....Usually....ships....in....24....hours....Summary:....This....book....is....a....step-by-step....tutorial....that....includes....complete....source....code....for....all....of....the....games....covered:)It..is..fixed..in..the..version..that..is..online..nowNo....commentsCopyright......1999-2016...GameDev.Net...LLC...GameDev.net,...the...GameDev.net...logo,...and...GDNet...are...trademarks...of...GameDev.net,...LLC...Navigation...Home...For...Beginners...Technical...Creative...Business...Customer...Service...GDNet+...Subscriptions...Job...Advertising...Terms...of...Service...Privacy...Policy...Company...Info...About...Us...Advertise...on...Gamedev.net...Contact...Us...My..newest..book,..XNA..4..3D..Game..Development..by..Example..:..Beginners..Guide..is..now..available..from..Packt..Publishing..or..on..AmazonMicrosoft..SurfaceThis..book..follows..the..same..style..as..my..previous..books..on..2D..game..development..with..XNA,..bringing..three..different..3D..games..to..life.I...gave...it...a...shot...last...week...and...was...able...to...convert...the...Star...Defense...game...project...in...just...a...few...minutes...to...run...as...a...Windows...8...AppHe..discusses..using..reactive..programming..to..respond..to..changing..conditions..within..games..instead..of..standard..per-update..state..checking 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MessagePosté le: Ven 20 Mai - 16:40 (2016)    Sujet du message: Publicité

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